Star Wars - The Enemy of my Enemy

Session 3 - On to Vanqor

By the maker

Act 2 – Pulling the Ears off a Gundark

Our debutant smugglers have been tasked to deliver their shipment to the planet Vanqor. Thanks to a prompt departure from Bespin – It helps to work for a sector ranger who can clear customs – and precise calculations from Ay-Vee, the 7 days hyperspace trip to Vanqor is cut in half.

This gives time to the party to rest and recover. Frobacca slices into the recuperated stim’s soldiers weapons, giving two more blaster carbines for the party to use. Those are imperial issued carbines and may not be acceptable to carry on many worlds.

Ay-Vee decides to explore. Instead of coming out on Vanqor orbit, the droid pushes to the planet Typha-Dor, in the Uziel system, and land in the capital Sarus-Dor.

Sarus-Dor is not a big city, but our heroes are able to find a decent hospital to recuperate, and spend an evening seeking out information.

Wes, through his contacts in law agencies, learn that Marek Quay, the sector ranger who the party made a deal with, is rather new to the Anoat Sector. He arrived a few months ago when the prior ranger was promoted to a Core World sector.

At a cantina, the party learns that Vanqor is hosting a big event this week, the Gundark Open, an exclusive big-game hunting competition to kill or capture the best Gundark.

Making finally their way to Vanqor, they arrive 1.5 days prior to the start of the competition. As planned, they make contact with Weeko Nicks, a toydarian businessman, who while suspicious at first, come to believe the party is but a bunch of newbies, and disregard them. The exchange of goods if made, 2000c for the shipment of supposedly “rare ale and spirits”.

Vurt however impresses enough the Toydarian that he and his sycophants (!) are invited to his master party, Muraga the Hutt that evening.

Dilemma

There seem however to be a disagreement among our heroes about what should be the overall plan. The disagreement stemmed from a core question: Who to fear the most – a Hutt lord or a Sector Ranger?

Much of the afternoon is spent debating the next move. Should they wait and fear that Muraga discovers the tracking device surely placed in the crates by the ranger, or do they grab the bull by its horns, go to the Hutt and spill the story? After all, they are but the smugglers. Yet, would the ire of the Hutt fall upon them first?

Finally, they decide to wait and attend the party hosted by Muraga the Hutt. Since Vurt was invited, for his obvious charm, they will continue the farce and pretend to be his entourage. The droid will be announcing Vurt and continuing to build up its reputation with video clips for the party goers. The jawa, after a brief costume change – purple looks so good – will make himself forgotten and sneak around. The others will play the part of bodyguards, mingle and listen.

Muraga the Hutt’s Party

The main hold of Muraga’s luxury liner is a sight to behold, with multicolored veils of rich silks draped from ceiling to wall. Table after table of expensive food and drink are crowded with nobles, merchants, and hunters – all criminals. Smoke wafts to the upper decks as fashionable, good music plays, and feasters dance, laugh, and conduct business.

On a raised dais at the rear of the area, flanked by four gamorreans with brandished vibro-axes and a twi’lek majordomo, is the corpulent form of Muraga the Hutt, watching the revelry with a satisfied smirk.

Muraga the Hutt

Soon after arriving to the party, Vurt and his entourage are introduced to the powerful Muraga the Hutt.

Jabba_the_Hutt_SoC.jpg

The Hutt’s guards stare at you resolutely as you approach the mighty Muraga’s dais. The Hutt is managing to stuff his face, smoke a large water pipe, and manhandle an exotic rodian dancer at the same time. He licks his lips excitedly as the dancer moves away coyly and greets you in a loud, booming voice.

  • Chobaso bai mah yicei cohka. Jee dotmay uba chespo panwa bu e’nachu an bu whirlee. [Smack the dancer butt and laugh]
    Welcome to my humble party. I hope you have been enjoying the food and the dancers. [Smack the dancer butt and laugh]
  • Ah’chu apenkee an haku doth mee yanee wata yabee?
    Who are you and what is your business here today?
  • Ah, uba doth bu ulwan ai koose bu bankepie gocola an bauparai. Jeejee sonpa uba, tah cohka nah doth hih ban Corellian dhonu! [Laugh]
    Ah, you are the smugglers than brought the rare wine and spirit. We thank you, this party would not be whole * without Corellian brandy! [Laugh]

They play it safe, keep the conversation light, and soon take their leave from the Hutt to mingle with the party goers.

The party is going strong: a mix of rich people and hunters, and lots of drinks. The hunters seem frustrated though and our “bodyguards” pick up on the vibe. There is resentment about last year hunt, when Muraga’s team brought a live gundark. Since it is nearly impossible, many wonder whether it was rigged, and whether this year see a repeat of last?

Special Waiters

Jeek’Tal, the jawa, suddenly spots something that turn its blood cold. Suddenly, something unusual catches your eye. A human waiter – possibly the largest you’ve ever seen – is delicately holding tray of canapés. A massive frame and large muscles seem to bulge out of his waiter’s jacked. Darkly sunken eyes are set into a hard face with a long scar running across the left cheek, leading to a mangled ear, much of which is missing. His look is the same that the freaks who attacked our heroes back on Bespin. What is he doing here?

As the “waiter” disappear in the servant’s entrance at the side of the chamber, the jawa first, then Wes and Leon, decide to follow discretely. Our two humans take however the wrong turn and end up in the toilets… but the jawa is in its element, and purple clothes or not, he remains unnoticed as he approach the hidden place of the “waiter”

Stalking down the corridor, dodging oblivious servants, you keep out of sight while tailing the massive form of the faux waiter, who eventually enters a nearly empty area of storage, filled with crates and dimly lit. From behind cover, you quietly witness the large man approach three others like him, also in waiter’s garb, suddenly rushing to them and kneeling on the floor. One of the large men is prone, shuddering and shaking violently, as he moans softly. Jeek’Tal recognizes it as the one who withdraw during their encounter.

The faux waiter barks at the others, “What happened?” Another replies, “He needs the juice! Did you get it?”
“No…” Stim replies, as the moaning man suddenly grows very silent, and still. The three remaining men lower their heads, and you see tears come to their eyes. Stim reaches down to check his pulse, “He’s… he’s gone.” nother one hits a nearby crate, shouting, “DAMMIT, Stim!”

“ENOUGH!” Stim barks, silencing his men. “_You know we have to save all that we have for now – we’ll need it.”_ He grabs the back of the other man’s neck in a brotherly fashion, “Be strong, Rix. They will pay for what they’ve done to us. We will free all our brothers and make them pay. The juice is guarded, I couldn’t get to it. But I saw them loading it onto their hunting skiff, and managed to download the handoff coordinates from that fool twi’lek’s terminal; they’re doing it in the preserve, those crafty bastards. Tomorrow, we enter ourselves in the hunt. The day after, we surprise them. We avenge Marcus, and get the juice we need to free the others and end this for good! Stay strong, my brothers. FOR HONOR!” he intones, and the other two follow suit.

The three men then carefully drape the dead man’s arms over his chest, and close their eyes, as they begin softly singing a funeral dirge.

Untouched by this emotional display, the jawa race back to the main room, intent to let the Hutt and his guards know of the danger. Those soldiers could barge in at any time and wreck havoc. Yet, as he enters he hear the announcement that Vurt the Magnifique is to dance!

Vurt the Magnifique

Vurt dance is sensuous and acrobatic at the same time. He performs well, and many patrons seem pleased, especially a older gentleman of seemingly good wealth. The Hutt however must prefer more erotic dances, maybe with slave girls in chain.

Vurt surely hoped for more but rejoice not to have displeased the Hutt at least….and as the evening progress, the freak soldiers do not appear. They must be intent to enter the hunt and grab the spice then, but why would the spice be in the hunting reserve? Is the Hutt selling it to someone else, and if so who?

Nonetheless, it is clear our heroes must enter the hunt. It isn’t cheap though, 10000 credits, and their old land speeder wouldn’t get them far. They need a sponsor and equipment!

Vurt tries out with the old gentleman he impressed and almost secure his sponsorship but when the man learn of how unequipped the team is, he backs away. Yet, he gift Vurt with 1000 credits.

Who to turns to?… Marek?….It seems they have to get themselves deeper into the Sector Ranger web! Calling Marek means he knows now exactly where they are, and he isn’t happy about the spice being soon disappearing into the reserve. Grudgingly he agrees to lend another 6000 credits but our heroes better deliver or they will face consequences!

With enough funds, our heroes register for the hunt, but they still need a better land speeder…

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